Password Path
Wrong guess? The next clue-giver steps up.
- Your move
- Give one spoken clue. Your team chooses one supplied answer; a wrong guess passes the turn on.
- Stays private
- The target until lock.
- How it resolves
- The server owns the sequence, the timer, and the final resolution.
- What the room sees
- The target and the path the room took to it.
- Guardrail
- Every guess comes from supplied options. No free-text answer is captured.
True of every game
- Skip is always available and never costs you anything. Nobody is told why you skipped.
- You can leave at any time. Leave before the round locks and your answer leaves with you.
- Choices are made on your own phone and resolved by the server. The host cannot look at answers before the reveal.
- Join midway and you watch the round out, then play the next one.
- Everything is picked from curated options. 1More never records typing, audio, or video.