Decoy Deck
Three clues on your phone. One player has the wrong topic.
- Your move
- Choose one clue card to say aloud, then choose the decoy holder, or Skip.
- Stays private
- The topics, the decoy, and every ballot until lock.
- How it resolves
- Each phone offers three prewritten clue cards, one decoy topic is dealt, and ballots tally at lock.
- What the room sees
- Both topics, the decoy, and the aggregate ballot.
- Guardrail
- Clue wording is supplied. Nobody writes their own.
True of every game
- Skip is always available and never costs you anything. Nobody is told why you skipped.
- You can leave at any time. Leave before the round locks and your answer leaves with you.
- Choices are made on your own phone and resolved by the server. The host cannot look at answers before the reveal.
- Join midway and you watch the round out, then play the next one.
- Everything is picked from curated options. 1More never records typing, audio, or video.