Codebreaker
A Guide, a code, and four ways to read it.
- Your move
- Listen to your Guide’s spoken clue, then choose the sequence you think matches, or Skip.
- Stays private
- The code and the Guide’s view until lock.
- How it resolves
- The Guide holds a short icon code while everyone else holds candidate sequences; the choice resolves at lock.
- What the room sees
- The correct sequence.
- Guardrail
- Clues are spoken only. Nothing typed is stored.
True of every game
- Skip is always available and never costs you anything. Nobody is told why you skipped.
- You can leave at any time. Leave before the round locks and your answer leaves with you.
- Choices are made on your own phone and resolved by the server. The host cannot look at answers before the reveal.
- Join midway and you watch the round out, then play the next one.
- Everything is picked from curated options. 1More never records typing, audio, or video.